Graph traversal

In computer science, graph traversal is the problem of visiting all the nodes in a graph in a particular manner, updating and/or checking their values along the way. Tree traversal is a special case of graph traversal.

Contents

Redundancy

Unlike tree traversal, graph traversal may require that some nodes be visited more than once, since it is not necessarily known before transitioning to a node that it has already been explored. As graphs become more dense, this redundancy becomes more prevalent, causing computation time to increase; as graphs become more sparse, the opposite holds true.

Thus, it is usually necessary to remember which nodes have already been explored by the algorithm, so that nodes are revisited as infrequently as possible (or in the worst case, to prevent the traversal from continuing indefinitely). This may be accomplished by associating each node of the graph with a "color" or "visitation" state during the traversal, which is then checked and updated as the algorithm visits each node. If the node has already been visited, it is ignored and the path is pursued no further; otherwise, the algorithm checks/updates the node and continues down its current path.

Several special cases of graphs imply the visitation of other nodes in their structure, and thus do not require that visitation be explicitly recorded during the traversal. An important example of this is a tree, during a traversal of which it may be assumed that all "ancestor" nodes of the current node (and others depending on the algorithm) have already been visited. Both the depth-first and breadth-first graph searches are adaptations of tree-based algorithms, distinguished primarily by the lack of a structurally determined "root" node and the addition of a data structure to record the traversal's visitation state.

Graph traversal algorithms

Note: If each node in a graph is to be traversed by a tree-based algorithm (such as DFS or BFS), then the algorithm must be called at least once for each entirely distinct subgraph of the graph. This is easily accomplished by iterating through all the nodes of the graph, performing the algorithm on each node that is still unvisited when examined.

Depth-first search

A depth-first search (DFS) is an algorithm for traversing a finite graph. DFS visits the child nodes before visiting the sibling nodes; that is, it traverses the depth of any particular path before exploring its breadth. A stack (oftentimes the program's call stack via recursion) is generally used when implementing the algorithm.

The algorithm begins with a chosen "root" node; it then iteratively transitions from the current node to an adjacent, unvisited node, until it can no longer find an unexplored node to transition to from its current location. The algorithm then backtracks along previously visited nodes, until it finds a node connected to yet more uncharted territory. It will then proceed down the new path as it had before, backtracking as it encounters dead-ends, and ending only when the algorithm has backtracked past the original "root" node from the very first step.

DFS is the basis for many graph-related algorithms, including topological sorts and planarity testing.

Pseudocode

Input: A graph G and a vertex v of G

Output: A labeling of the edges in the connected component of v as discovery edges and back edges

1  procedure DFS(G,v):
2      label v as explored
3      for all edges e in G.adjacentEdges(v) do
4          if edge e is unexplored then
5              w ← G.adjacentVertex(v,e)
6              if vertex w is unexplored then
7                  label e as a discovery edge
8                  recursively call DFS(G,w)
9              else 
10                 label e as a back edge

Breadth-first search

A breadth-first search (BFS) is another technique for traversing a finite graph. BFS visits the sibling nodes before visiting the child nodes. Usually a queue is used in the search process. It's usually used to find the shortest path from a node to another.

Pseudocode

Input: A graph G and a root v of G

Output: The node closest to v in G satisfying some conditions, or null if no such a node exists in G

1  procedure BFS(G,v):
2      create a queue Q
3      enqueue v onto Q
4      mark v
5      while Q is not empty:
6          t ← Q.dequeue()
7          if t is what we are looking for:
8              return t
9          for all edges e in G.adjacentEdges(t) do
12             o ← G.adjacentVertex(t,e)
13             if o is not marked:
14                  mark o
15                  enqueue o onto Q
16     return null

Applications