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Behavioral pattern

In software engineering, behavioral design patterns are design patterns that identify common communication patterns between objects and realize these patterns. By doing so, these patterns increase flexibility in carrying out this communication.

Examples of this type of design pattern include:

References

  1. ^ "Externalize The Stack". c2.com. 2010-01-19. Archived from the original on 2010-01-19. http://c2.com/cgi/wiki?ExternalizeTheStack. Retrieved 2012-05-21. 
  2. ^ [|Ashod Nakashian] (2004-04-11). "Weak Reference Pattern". c2.com. Archived from the original on 2004-04-11. http://c2.com/cgi/wiki?WeakReferencePattern. Retrieved 2012-05-21. 
  3. ^ "Protocol Stack". c2.com. 2006-09-05. Archived from the original on 2006-09-05. http://c2.com/cgi/wiki?ProtocolStack. Retrieved 2012-05-21. 

See also

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