Computer network programming
Computer network programming involves writing computer programs that enable processes to communicate with each other across a computer network.
Client–server programming
Main article: client–server model
Socket programming
Main article: Network socket
The endpoint in an interprocess communication is called a socket, or a network socket for disambiguation. Since most communication between computers is based on the Internet Protocol, an almost equivalent term is Internet socket. The data transmission between two sockets is organised by communications protocols, usually implemented in the operating system of the participating computers. Application programs write to and read from these sockets. Therefore, network programming is essentially socket programming.
Standard API
Main article: Berkeley sockets
Further reading
- W. Richard Stevens: UNIX Network Programming, Volume 1, Second Edition: Networking APIs: Sockets and XTI, Prentice Hall, 1998, ISBN 0-13-490012-X