Unconventional computing

Unconventional computing is computing by a wide range of new or unusual methods. It is also known as alternative computing.

The term of "unconventional computation" was coined by Cristian S. Calude and John Casti and used for the first edition of the international Conference,[1] Auckland, New Zealand 1998 (see [2]).

Background

The general theory of computation allows for a variety of models. Historically, however, computing technology first developed using mechanical methods, and eventually evolved into using electronic techniques, which remain the state-of-the-art. Further development may require development of new technologies.[why?]

Computational model

Main article: Computational model

Mechanical computing

Main article: Mechanical computer

Historically, mechanical computers were used in industry before the advent of the transistor.

Mechanical computers retain some interest today both in research and as analogue computers. Some mechanical computers have a theoretical or didactic relevance, such as billiard-ball computers or hydraulic ones,.[3]

While some are actually simulated, others are not[clarification needed]. No attempt is made[dubious ] to build a functioning computer through the mechanical collisions of billiard balls. The domino computer is another theoretically interesting mechanical computing scheme.[why?]

Electronic digital computers

Most modern computers are electronic computers with the Von Neumann architecture based on digital electronics, with extensive integration made possible following the invention of the transistor and the scaling of Moore's Law.

Unconventional computing is, according to a[which?] conference description,[4] "an interdisciplinary research area with the main goal to enrich or go beyond the standard models, such as the Von Neumann computer architecture and the Turing machine, which have dominated computer science for more than half a century". These methods model their computational operations based on non-standard paradigms, and are currently mostly in the research and development stage.

This computing behavior can be "simulated"[clarification needed] using the classical silicon-based micro-transistors or solid state computing technologies, but aim to achieve a new kind of computing.

Generic approaches

These are unintuitive and pedagogical examples that a computer can be made out of almost anything.

Physical objects

Tangible computing

Main articles: Tangible computing and claytronics

Human computing

Main article: Human computer

Physics approaches

Optical Computing

Main article: optical computing

Optical computing uses light to compute.

Spintronics

Main article: Spintronics

Atomtronics

Main article: Atomtronics

Fluidics

Main article: Fluidics

Quantum computing

Main article: Quantum computing

Chemistry approaches

Molecular computing

Biochemistry approaches

Peptide computing

Main article: peptide computing

DNA computing

Main article: DNA computing

Biological approaches

Neuroscience

Some biological approaches are heavily inspired by the behavior of neurons.

Cellular automata and amorphous computing

Mathematical approaches

Analog computing

Main article: analog computer

Ternary computing

Main article: Ternary computing

Reversible computing

Main article: Reversible computing

Chaos computing

Main article: Chaos computing

Stochastic computing

Main article: Stochastic computing

See also

References

  1. ^ "Unconventional Models of Computation 1998". 
  2. ^ C.S. Calude. "Unconventional Computing: A Brief Subjective History, CDMTCS Report 480, 2015". 
  3. ^ Penrose, Roger: The Emperor's New Mind. Oxford University Press, 1990. See also corresponding article on it.
  4. ^ "Unconventional computation Conference 2007".